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Rei Shepard
Spectre II
661
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Posted - 2013.10.10 07:32:00 -
[1] - Quote
CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too.
Imagine 4 of these....
http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.be
I am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role.
These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store.
Tanks need a reality check.
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Rei Shepard
Spectre II
663
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Posted - 2013.10.10 08:08:00 -
[2] - Quote
Quote:Let's see... not much AV, combined with competent infantry support to fight off those that do have AV. I don't see a problem here.
If you don't see any problems here, there is something very wrong with you or youre are a tanker, the guys that came out of their training most likely all quit the game or the next game will.
There is a very fundamental diffrence between Eve's pvp and Dust, in Eve its your choice to pvp (you might get ganked once in a while) or not, in Dust all these little guys are being thrown in with against squads and then you have the Tanks.
Back in Eve when Titans came out, there was nothing wrong with them either because they were ISK balanced "cough", yet could kill an entire 50+ man fleet with one Doomsday Driveby shot but hey they were balanced by ISK cost!
But hey, HTFU right ....lets see you HTFU when your tank is nerfed below ground....
Ive never liked vehicles in shooters, most likely because we didnt have them back in our Counter-Strike glory days but these tanks are out of whack, especially when one side fields 4 of them.
I sometimes feel sorry for new people trying Dust. |
Rei Shepard
Spectre II
663
|
Posted - 2013.10.10 08:11:00 -
[3] - Quote
Void Echo wrote:Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check. you should notice that there is only 4 events of a single av guy firing on legend the entire match.... if your trying to make it into an argument, you should have argued that the enemy team shouldv had more people going AV instead of just 1 guy doing it 4 times with militia AV out of the whole battle.
No i am trying to point out that the tank is completely impervious vs anything these guys can field, at least in PS2 or 1 or others Troops can always field an extra AV weapon, here they have to choose between....or go commando ...yeah ...no
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Rei Shepard
Spectre II
665
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Posted - 2013.10.10 09:42:00 -
[4] - Quote
Void Echo wrote:DJINN leukoplast wrote:Void Echo wrote:
funny thing is that the only militia grade weapon ar that I can think of to give that amount of damage with and without damage mods are the exiles.
Exile is STD grade, it has the same damage but with a larger magazine in comparison to the militia. Some math fun: Militia AR has 34 HP damage per bullet @ 750 RPM 750 RPM /60 = 12.5 Rounds per second 12.5 RPS * 34 = 425 DPS Believe it or not, the militia AR does just that. hm, if that's the case, then how can anything be designated militia, std, adv or proto if there are weapons that have the same stats as 2 different grades
Its the Meta levels filling in small diffrences inbetween grades.....
Quote:ok then, if that's your case then I have counters to that.
1. The Legend345 is one of the best tankers in the game, there is no way he would ever go down to a single AV guy with militia AV or be stupid enough to let a bunch of AV guys get the jump on him and kill him.
2. the enemy only seemed to have a single AV guy go at him 4 different times during the entire match, with militia grade gear I might add. it was their own fault for not bringing out AV to deal with legend.
3. in the realm of new eden, everything revolves around sacrifice and isk, you cannot gain something without letting another thing go in return, you cannot overcome someone more advanced than you or more hardened than you unless you have nough or more sp and or isk to do it here.
4. legend had his entire squad dedicated to helping him, isn't that what you infantry want us to do, use teamwork? I thought it was... oh wait, your probably trying to say that its not teamwork unless its how you use teamwork. the enemy team didn't even have 2 guys go after him.
5. if you expect one our best to get taken downy by a single scrub with militia AV, then you need help.
I didnt see a whole lot of tactics, just a tank zerging in and spraying & praying mate he can even afford to aim that bad because he knows nothing can and will touch him, maybe an ammo limit will fix that bit who knows, i would like to see someone do that amount of damage with his so called OP AR in such a short time, aint happening... |
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